![]() The games currency is scrap, which is acquired by destroying ships. For example, there are scenarios where if you are lucky, you may acquire a crew member, but the converse is that you may lose a crew member. The results of some scenarios are random, so it's a case of risk vs reward. Usually, you are presented with a choice, to attack/take the quest or move on. It could be nothing, could be a (potentially) good thing, or could be a battle. You can enter a system occupied by the pursuing fleet, but this results in a tough battle, so your 'turns' are limited within each sector.Īfter each jump, a random event occurs. What this means is that you generally need to move horizontally, but may have room to explore other systems in order to find resources to upgrade your ship. After each jump, the rebel fleet moves closer. You jump from each star system to traverse the map in order to reach the end of the sector. The galaxy map is made up of a series of sectors which are comprised of interconnected nodes of star systems. The story sees your vessel on the run from Rebel forces, fleeing with a secret that must be brought to the Federation. Sure, you need a bit of luck, but there's a lot of strategy involved too which means you need to get familiar with the mechanics in order to form a plan to survive. Well, FTL is much more complex than that. The game-play is also retro, playing in a similar style to games like Oregon Trail which relies on random events and luck to progress. Faster Than Light (FTL)'s graphical style is a throwback to 16-bit gaming.
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